Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It - Mike Monteiro
Language: EnglishKeywords: 
Art
 Art Design
 Business
 Design
 Nonfiction
 Politics
 Programming
 Psychology
 Technology
Shared by:Guest
Written by
Read by Mike Monteiro
Format: M4B
Bitrate: 128 Kbps
Unabridged
The world is working exactly as designed. The combustion engine which is destroying our planet’s atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they’re designed to work. And every time we “improve” their design, they get better at killing. Facebook’s privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their “real names” initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter’s toxicity and lack of civil discourse is working exactly as it’s designed to work.
The world is working exactly as designed. And it’s not working very well. Which means, we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world and what we choose not to bring into the world.
Design is a craft with responsibility. The responsibility to help create a better world for all. Design is also a craft with a lot of blood on its hands. Every cigarette advertisement is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network’s interface allows a stalker to find their victim, that’s on us. The monsters we unleash into the world will carry your name.
This audiobook will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we’ve excluded from these decisions is the biggest (and stupidest) political act we’ve made as a society.
If you’re a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you’re working on. You’ll also learn how to present your concerns, the importance of building and working with diverse teams who can approach problems from multiple points of view, and how to make a case using data and good storytelling. Most of all, you’ll learn to say “no” in a way that’ll make people listen. This audiobook will fill you with the confidence to do the job the way you always wanted to be able to do it. It will help you understand your responsibilities.
Length: 7 hrs and 37 mins
Release date: 08-28-19
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| Creation Date: | Sun, 11 Feb 2024 15:38:21 +0100 |
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This post has 7 comments with rating of 5/5
February 11th, 2024
Neo-marxist trash
guest=sicko
February 11th, 2024
> Neo-marxist trash
Yeah. But fun.
February 11th, 2024
Everybody gets it — war is not a bug, it’s a feature.
But designers are just implementing some corporate elite’s vision — no matter how inventively they execute evil they (typically) didn’t invent it.
The premise doesn’t make any sense, unless the author is arguing that no one should ever accept employment in projects contrary to the greatest good (which isn’t always obvious at time of inception).
February 12th, 2024
There’s a lot to bash about modern day design, for instance it being the laziest excuse for planned obsolescence. But the most annoying thing about modern design has to be the obsessive-compulsive virtue signaling.
February 12th, 2024
World needs a major redesign, but it will not happen with just humans, we need outside help!
February 23rd, 2024
Haven’t read/heard this yet, but sounds perfectly reasonable to me, and I am surprised by the negative comments. This is not exactly a new argument. Decades ago, the architect & social theorist Paul Virilio pointed out (with more nuance than this publisher’s summary) that unintended accidents and effects are built into designs: plane crashes come with planes, nuclear meltdowns come with nuclear power, plastic nanoparticle contamination of our environment and water supply comes with modern plastics… This book also echoes points made by designers in the First Things First Manifesto (1964) and Emigre Magazine #49, The Everything is for Sale issue (1999).
February 19th, 2025
great way to blame the wrong people
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