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Author Topic: Solo adventure (litrpg or not)  (Read 324 times)
Lark
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« on: October 17, 2019, 12:00:09 AM »

I'm looking for audiobooks (So I can listen to them at work muwhaha) that focus on the character's journey and growth. How he hatches a plan to gain exp by killing this powerful monster with a trap or crafting equipment.
Most novels start out this way, maybe hunting wolves and surviving in the wilds, until they reach a town and start building a base.
I absolutely hate it when all they do is town building.

For the 'Solo' part what I mean is; I was reading Adventures on Terra this week and it started out great until at level 2 the MC is saved from a warg by a group of three high level adventurers who take him under their wing. It was so sad. They gave him gear and start his 'training'. I felt like all of the adventure in this new mysterious world was thrown away for a wooden hut and growth by sparring. I kept reading and it became a book about clearing dungeon levels and selling loot in town to buy upgrades.
I don't hate dungeons mind, but doing them this way, 'dungeon town' limits you to one spot forever and it's dull, there's no adventuring.


Novels that come to mind like this are Emperor of Soloplay in which the main character uses past attempt at life knowledge; to get ahead of other players and become a powerhouse. (unfortunately the author ended this novel early ;-;)

I'm listening to Rogue Dungeon by james hunter at the moment and the MC is crafty and fun. I'm liking it so far.

After all this i'd like to add a disclaimer that i'm not taking a hard stance against things like town building, so long as the book has that 'i'm adventuring, exploring, meeting interesting people and growing'.
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